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Diya-API/Diya/OpenGLVertexBuffer.class.st

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2022-02-13 17:15:23 +01:00
Class {
#name : #OpenGLVertexBuffer,
#superclass : #DiyaBaseObject,
#instVars : [
'vertexBufferID'
],
#pools : [
'OpenGLConstants',
'OpenGLTypes'
],
#category : #'Diya-OpenGL'
}
{ #category : #'as yet unclassified' }
OpenGLVertexBuffer class >> bind: target buffer: buffer [
^ self ffiCall: #(void glBindBuffer( GLenum target,GLuint buffer))
]
{ #category : #'as yet unclassified' }
OpenGLVertexBuffer class >> bufferData:target size: size data: data usage: usage [
^self ffiCall: #(void glBufferData( GLenum target,GLsizeiptr size,const void * data,GLenum usage))
]
{ #category : #'as yet unclassified' }
OpenGLVertexBuffer class >> deleteBuffersSize:n buffers: buffers [
^self ffiCall: #(void glDeleteBuffers( GLsizei n,const GLuint * buffers))
]
{ #category : #'as yet unclassified' }
OpenGLVertexBuffer class >> ffiLibraryName [
^ OpenGL ffiLibraryName
]
{ #category : #'as yet unclassified' }
OpenGLVertexBuffer class >> genVertexBuffersSize:n buffers: buffers [
^self ffiCall: #(void glGenBuffers( GLsizei n,GLuint * buffers))
]
{ #category : #'as yet unclassified' }
OpenGLVertexBuffer class >> namedBufferData:buffer size: size data: data usage: usage [
^self ffiCall: #(void glNamedBufferData(GLuint buffer,GLsizeiptr size,const void *data,GLenum usage))
]
{ #category : #'as yet unclassified' }
OpenGLVertexBuffer >> bind: target [
^OpenGLVertexBuffer bind:target buffer: self vertexBufferID
]
{ #category : #'as yet unclassified' }
OpenGLVertexBuffer >> data:target data: data usage: usage [
^OpenGLVertexBuffer bufferData: target size: data size data:data getHandle usage: usage
]
{ #category : #'as yet unclassified' }
OpenGLVertexBuffer >> delete [
^OpenGLVertexBuffer deleteBuffersSize: 1 buffers: vertexBufferID
]
{ #category : #initialization }
OpenGLVertexBuffer >> initialize [
vertexBufferID := FFIExternalArray externalNewType: GLint size:1.
vertexBufferID autoRelease.
vertexBufferID at:1 put: -1.
OpenGLVertexBuffer genVertexBuffersSize: 1 buffers: vertexBufferID
]
{ #category : #initialization }
OpenGLVertexBuffer >> vertexBufferID [
^ vertexBufferID at: 1
]