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Diya-API/Diya/UniformMatrix4fv.class.st

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Class {
#name : #UniformMatrix4fv,
#superclass : #OpenGLSLUniform,
#pools : [
'OpenGLConstants',
'OpenGLTypes'
],
#category : #'Diya-OpenGL'
}
{ #category : #accessing }
UniformMatrix4fv >> setUniformValue [
OpenGLSLUniform
uniformMatrix4fv: location
count: 1
transpose: GL_FALSE
value: value getHandle
]