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Diya-API/Diya/Uniform4F.class.st

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Class {
#name : #Uniform4F,
#superclass : #OpenGLSLUniform,
#pools : [
'OpenGLConstants',
'OpenGLTypes'
],
#category : #'Diya-OpenGL'
}
{ #category : #accessing }
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Uniform4F >> setUniformValue: value [
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OpenGLSLUniform uniform4f: location
value: value first
value: (value at:2)
value: (value at:3)
value: value last
]